Travel - v0.3.5


v0.3.5 changelog:

  • reworked the travel phase of quests
    • the distances now correspond to how far the locations of the quests are from the town
    • a good scout is less important on roads and more important in difficult terrain
    • distance is measured in "march hours" - average distance covered by walking 1 hour
  • updated the rest of the quests to the new persuasion system
  • removed staff as a melee weapon, mages will use their sidearms in melee (they might be added back in future, not as melee weapons but maybe as some magic attack multipliers)
  • some adventurers will not be available from the start, but will be gradually introduced into the world

Leave a comment

Log in with itch.io to leave a comment.