v0.2.0
Real Guild Sim » Devlog


v0.2.0 changelog:
- reworked armor and weapons, quality and condition of items are now separate values
- armor and weapons get damaged in battle
- adventurers can do some field repairs, but only up to some level
- to get the equipment completely fixed, they have to pay for repairs in the town
- repair costs are proportional to equipment price
- if adventurers get captured in a battle, they get robbed of all their equipment and have to build it up again
- rebalanced battles, using the new weapons and armor system
- enemies will no longer blindly attack if they are hopelessly outnumbered
The next patch will probably expand the equipment system with consumables.
Real Guild Sim
Medieval fantasy guild management simulation.
Status | In development |
Author | RealGuild |
Genre | Simulation, Role Playing |
Tags | Fantasy, Management, Singleplayer |
Languages | English |
More posts
- Decision system - v0.3.82 days ago
- Soundtrack - v0.3.716 days ago
- Reward distribution - v0.3.627 days ago
- Travel - v0.3.532 days ago
- v0.3.437 days ago
- Goals - v0.3.341 days ago
- v0.3.1 and v0.3.245 days ago
- Guild upgrades - v0.3.062 days ago
- v0.2.170 days ago
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