v0.3.4
Real Guild Sim » Devlog
Just a small update, v0.3.4 changelog:
- enemies encountered while traveling and too few to attack will now instead go get reinforcements and try to find the adventurers later
- a good scout can mitigate this by evading the small groups of enemies in the first place
- for encounters, the persuasion system was replaced with the new persuasion/authority/intimidation system (similar to the one in KCD)
- leader chooses one member of the party to attempt one of the approaches
- adventurers choose their approach based on the situation, their abilities and can prefer some approach based on their personality and morality
- a better leader is able to gauge abilities of others more accurately
- fixed a bug that broke learning from others in the party
Real Guild Sim
Medieval fantasy guild management simulation.
Status | In development |
Author | RealGuild |
Genre | Simulation, Role Playing |
Tags | Fantasy, Management, Singleplayer |
Languages | English |
More posts
- Decision system - v0.3.82 days ago
- Soundtrack - v0.3.715 days ago
- Reward distribution - v0.3.627 days ago
- Travel - v0.3.532 days ago
- Goals - v0.3.341 days ago
- v0.3.1 and v0.3.245 days ago
- Guild upgrades - v0.3.062 days ago
- v0.2.170 days ago
- v0.2.072 days ago
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