Guild upgrades - v0.3.0
Real Guild Sim » Devlog

v0.3.0 changelog:
- added guild building upgrades: archive, training room, intelligence room, workshop, seer's room
- their functions are described in the new guild hall screen
- they have a single time cost, an activation cost and a daily upkeep, but also provide a bit of reputation in addition to their functions
- quest progress can no longer be seen instantly, but you can use messenger ravens or hire a seer to get updates on quests daily/immediately
- current state of adventurers and their gear is now also hidden while they are away on quests
- adventurers with high charisma and certain personality traits can now negotiate better prices for repairs and consumables
- prices of repairs and consumables are now affected by the town's prosperity (low prosperity = higher prices)
- rebalanced danger levels and their relation to prosperity (tested to be manageable up to at least 120-150 days), massively increased the effect of extermination quests on lowering danger levels
- fixed a bug causing the crime level to never increase
- fixed some images, started replacing weapon icons with zoomed in versions
This patch grew in scope so much, that the first "mid-game" quests will be in the next patches.
Real Guild Sim
Medieval fantasy guild management simulation.
Status | In development |
Author | RealGuild |
Genre | Simulation, Role Playing |
Tags | Fantasy, Management, Singleplayer |
Languages | English |
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