Guild upgrades - v0.3.0


v0.3.0 changelog:

  • added guild building upgrades: archive, training room, intelligence room, workshop, seer's room
  • their functions are described in the new guild hall screen
  • they have a single time cost, an activation cost and a daily upkeep, but also provide a bit of reputation in addition to their functions
  • quest progress can no longer be seen instantly, but you can use messenger ravens or hire a seer to get updates on quests daily/immediately
  • current state of adventurers and their gear is now also hidden while they are away on quests
  • adventurers with high charisma and certain personality traits can now negotiate better prices for repairs and consumables
  • prices of repairs and consumables are now affected by the town's prosperity (low prosperity = higher prices)
  • rebalanced danger levels and their relation to prosperity (tested to be manageable up to at least 120-150 days), massively increased the effect of extermination quests on lowering danger levels
  • fixed a bug causing the crime level to never increase
  • fixed some images, started replacing weapon icons with zoomed in versions

This patch grew in scope so much, that the first "mid-game" quests will be in the next patches.

Leave a comment

Log in with itch.io to leave a comment.